Step 15: Use the other triangle- like shape on the head as a guide to draw the other ear the same way. Darken the sides of the guide and add some short strokes at the top for the tuft of fur. Add more strokes within the shape of the lynx's ear for more fur and structure.
Step 16: Use the main circle as a guide to draw the rest of the lynx's head. Darken the outer edges of the circle to create the shape of the head. Make the top part flatter. Use short strokes as you darken the shape of the head to create a fur-like texture. When you add the bottom part of the head, draw the strokes lower than the initial circle for the longer fur found here.
The fur should be longer on the sides and then shorter again below the chin to create a W-like shape. Lynxes have longer cheek fur during the winter, so you can make yours longer or shorter if you'd like. Add a few more strokes within the shape of the head for extra detail on the fur. Add the strokes on the sides of the eyes to emphasize the shape of the face.
Step 17: Draw the first front leg using the second line from the left as a guide. Follow the path of the guide and lightly sketch the shape of the leg around it. The shape of the leg should be thick. The lynx's paw at the bottom should be really big. When you get the shape of the leg right, darken the lines. Use short strokes along the edge of the shape to represent a fur-like texture. The top of the leg should bend in toward the body to create a joint there. Draw a couple of curved lines at the tip of the big paw to separate the individual toes.
Step 18: Use the line on the far left side as a guide to draw the second front leg. Follow the path of the guide and lightly sketch the shape of the leg around it. When you get the shape of the leg stepping forward correct, darken the lines. Because the lynx is stepping forward, the paw should face down with the toes pointing to the right. The lines to separate the toes should curve in the opposite direction of the toes on the other front foot.
Step 19: Use the angled line on the far right side as a guide to draw the lynx's first hind leg the same way. Lightly sketch the leg around the guide. Bend the shape where the guide bends to create the joints. The top part of the leg should be wide, and the paw should be really big. The hind legs should be longer than the front legs. When you get the shape of the hind leg right, darken the lines. Use short strokes as you darken the shape of the leg to represent a fur-like texture. The shape of this leg should slope to the right a bit because the lynx is stepping forward. Make the lynx's paw really big and add a couple of curved lines at the tip to separate the toes.