Step 20: Use the shapes above the hand as guides to draw the rest of the abominable snowman's arm. Draw a series of short strokes along the edges of the guides to create the shape of the arm. Use longer strokes along the bottom for the loose fur. Don't overlap the fingers, though.
Step 21: Use the shapes on the lower, right side as guides to draw the abominable snowman's first leg. Like with the arms, draw a series of short strokes along the outer edges of the guides for the fur on the leg. Draw longer strokes along the bottom of the guide where the leg meets the foot. Draw a few short, curved lines along the bottom edge of the lower guide to separate the shapes of the yeti's toes.
Step 22: Use the shapes on the left as a guide to draw the abominable snowman's other leg the same way. Draw short strokes along the edges of the guides for the fur. Make the strokes along the bottom longer. Darken the shape at the bottom bout make the lower edge wavier. Use short, curved lines on the left side for the toes.
Step 23: Go over the final sketch lines with a pen, marker or any other type of permanent ink. Take your time and be careful when you ink to avoid any accidents. After the ink dries, get rid of every pencil mark with an eraser for a cleaner drawing.
Final Step: Color your drawing! Use blue for the face, hands and feet. Yetis are fictional, so you can color yours however you want. Color lightly at first and slowly build up the level of darkness. Use dark blue for the area around the eyes and the claws. Use red for the eyes, dark brown and gray for the inside of the mouth and pink for the tongue.
Use gray to create shadows all over the abominable snowman's body and give the figure more dimension and volume. Pick the direction of the light source when shading so that the shadows are consistent with it. Add the shadows by using a series of strokes to emulate the fur. Add some light blue to the entire body to make the white fur cooler. Add a cast shadow underneath the abominable snowman using gray and blue. Don't forget to pause the video to draw at your own pace.